TheAnimaGemini opened this issue on Nov 20, 2020 ยท 882 posts
hborre posted Sun, 13 December 2020 at 9:31 AM
I have to thank you ghostship2 for the idea. I really think that the 2 texture approach is a practical way to get a more realistic skin to render with PBR. There are enough merchant resource packages available that can serve as the base texture for many characters. Find the right one that works for you and you're good to go.