TheAnimaGemini opened this issue on Nov 20, 2020 Β· 882 posts
Y-Phil posted Sun, 13 December 2020 at 8:12 AM
hborre posted at 8:12AM Sun, 13 December 2020 - #4407322
Currently, I am modulating the subsurface color chip on the PrincipledBSDF with a CombineRGB node connect to a texture node loaded with a base texture, no makeup, major blemishes, or tattoos. I plug the map into the red channel to represent a subdermal layer. The other remaining 2 channels can be used to tweak the color further for some interesting effects. I find it easier than to color pick the chip. Add a Bright/Contrast node for more variety.
Great idea, thank you!
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