Forum: Poser 12


Subject: Specular question

Boni opened this issue on Dec 09, 2020 ยท 8 posts


noobalien posted Thu, 10 December 2020 at 2:49 PM

In real life, all surfaces reflect light and the difference is how sharply or diffusely they do. Therefore, replacing "specular maps" with "roughness maps" will produce more accurate results in PBR render engines.

The PBR shader BB produced for Superfly discarded specular maps altogether, but Smith Micro nuked their Poser forum so the thread explaining the theory behind it is now lost.