Lobo3433 opened this issue on May 08, 2019 ยท 78 posts
Torquinox posted Fri, 13 November 2020 at 7:58 PM
Cheers Lobo! Let's talk about Josh Gambrell's new free Booleans tutorial set on Gumroad. I'm on his mailing list. This one looks very cool and it's not completely dependent on HardOps or other pay-extra plugins. It centers on built-in BoolTool and techniques for using that. I can't vouch for the whole thing because I just downloaded it - over 600mb for 21 movies - but I'm already learning new tricks.
This may be old news and everyone knows it but me, but I think we should be able to use Blender to emulate a lot of the modeling functionality from 3D-Coat. That is, we should be able to use high-poly subdivided primitives with booleans to generate complex surfaces on the fly and then do retopo at the end to get a nice clean mesh for mapping, animation, etc. It would be sort of a hybrid of sculpting and poly modeling. What do you think?