Forum: Poser 12 - Feature Requests


Subject: I HAVE to say this, cannot sit on it any longer.

McGrandpa opened this issue on Sep 06, 2020 ยท 91 posts


Mec4D posted Thu, 05 November 2020 at 9:14 PM

I agree with you partially here , DSON is not what everyone wanted to have in first place , it was a second and only choice for DAZ to bring stuff back to Poser , I talk with both software owners and programmers at the time and I know the truth from the first hand and not based on rumors. I will tell you only one thing, former Poser owners decided to make changes in the codes that allowed DSON working in Poser the way it did, that was all they wanted to do for a very good reason for them at that time. The people from yesterday are no more here , we dealing today with a new owners of both software, so I guess it is time to end the old story once and for all and focus on what is now. There is a lot of possibilities to bring Genesis to Poser , but you dealing with patents and copyrights issues , you are not even allowed by law to copy weight maps from Genesis and use it on another Humanoid Figure outside D|S. It is pretty limited , and the truth is that today, only DAZ can decide where they want Genesis to shine, and a little spider told me it will never happen. You can still do your programming and anything you want for personal usage , but once it reach the public you will have lawyers on your neck and they not joking.

Why not making amazing looking figures for Poser ? what is the problem , Genesis8 have the worse texturing jobs and modeling since G3, I understand the technical side of GENESIS system that is not easy to copy and it very good. But I believe once we get micropoly displacement and adaptive subdivision we can do something Poser never saw before , at last on the visual side for now and the progress will continue .

No time to grieve for roses when the forests are burning !

Richard60 posted at 9:43PM Thu, 05 November 2020 - #4403556

Let's see if this will help some of you understand the problem with converting DSON

DAZ owns DAZ Studio and the copyrights to that program. Which means they own how the program works.

When Poser 9 came out it lacked one thing that Genesis needs in order to be usable. And that thing is Sub-Division. Poser 9 cannot Sub-Divide a figure.

However when DAZ first released the DSON plug -in for Poser all of a sudden Poser 9 Could Sub-Divide (but only the Genesis figure). Anybody want to take a guess as to why this was now possible? The answer is that the DSON plug-in contains a mini-version of DAZ Studio. Poser is used to send dial commands to the mini-Studio and that program then takes the Genesis mesh and creates a mesh that Poser then displays.

And there is the problem NOBODY but DAZ can write the code for Studio since they own the copyright. Without that code all the neat things you think Genesis can do, it can't. Basically it is fairly simple to write a converter program to take the DAZ files and return them back to OBJ where they came from. The problem is that it is a static OBJ with none of the Bells and Whistles you want it to have.. It is even possible to try and convert the Weight maps, although that can be hard as it will be a best guess and the results will be close at best. However the fancy things like Auto-Fit won't make it. And it is things like this that you want and won't have.

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