Anthony Appleyard opened this issue on Jan 15, 2014 · 24 posts
3dcheapskate posted Tue, 29 September 2020 at 6:26 AM
3dcheapskate posted at 6:22PM Tue, 29 September 2020 - #4400577
...However, the prop is NOT correctly positioned/oriented (unless the figure is in the default/zero pose), regardless of which of the four boolean permutations is used - each permutation seems to put the prop in a different incorrect position/location.
So Poser 11 actor.SetParent() does NOT appear to be correctly smartparenting props....
Please ignore that bit - I appear to be talking out of my @r$£ ! :D
All four props were originally at the origin with their own origins at the origin. So of course Andy's bodypart rotations will move them to strange places !
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident. And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU or something else.
*soon only to be available in two flavours - DAZ and Renderosity