Anthony Appleyard opened this issue on Jan 15, 2014 · 24 posts
3dcheapskate posted Tue, 29 September 2020 at 6:26 AM
3dcheapskate posted at 6:22PM Tue, 29 September 2020 - #4400577
...However, the prop is NOT correctly positioned/oriented (unless the figure is in the default/zero pose), regardless of which of the four boolean permutations is used - each permutation seems to put the prop in a different incorrect position/location.
So Poser 11 actor.SetParent() does NOT appear to be correctly smartparenting props....
Please ignore that bit - I appear to be talking out of my @r$£ ! :D
All four props were originally at the origin with their own origins at the origin. So of course Andy's bodypart rotations will move them to strange places !
The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.