Anthony Appleyard opened this issue on Jan 15, 2014 ยท 24 posts
3dcheapskate posted Tue, 29 September 2020 at 5:01 AM
NOW THE SAME IN POSER 11
Initial Poser 11 setup (loaded the same PZ3):

Run the script. Positions of cylinder/cane are significantly (even though the amount is small) different . theit origins are still at the world origin (I think - not 100% sure I checked that):

Move Andy.

Delete Andy. All four props are deleted too, so that part of the original bug seems to be fixed.

The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.