Anthony Appleyard opened this issue on Jan 15, 2014 ยท 24 posts
3dcheapskate posted Tue, 29 September 2020 at 5:01 AM
NOW THE SAME IN POSER 11
Initial Poser 11 setup (loaded the same PZ3):

Run the script. Positions of cylinder/cane are significantly (even though the amount is small) different . theit origins are still at the world origin (I think - not 100% sure I checked that):

Move Andy.

Delete Andy. All four props are deleted too, so that part of the original bug seems to be fixed.

The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident. And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU or something else.
*soon only to be available in two flavours - DAZ and Renderosity