Anthony Appleyard opened this issue on Jan 15, 2014 ยท 24 posts
3dcheapskate posted Tue, 29 September 2020 at 4:53 AM
A better test - Andy + ball + box + cone + cylinder, all at origin, unparented, and Andy in a non-zero pose

Anthony's simple script, slightly modified:
import poser
scn = poser.Scene()
hand = scn.Actor("Left Hand")
box = scn.Actor("box_1")
ball = scn.Actor("ball_1")
cone = scn.Actor("cone_1")
cylinder = scn.Actor("cyl_1")
box.SetParent(hand,0,0)
ball.SetParent(hand,0,1)
cone.SetParent(hand,1,0)
cylinder.SetParent(hand,1,1)
POSER PRO 2014 FIRST AS A BASELINE
Run script in PP2014. Only the ball's origin is still at the world origin. The cone/cylinder origins have moved to Andy's hand:

Move Andy to check parenting:

Delete Andy - props aren't deleted. That was the main symptom of the original bug:

The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.