Anthony Appleyard opened this issue on Jan 15, 2014 ยท 24 posts
FVerbaas posted Mon, 28 September 2020 at 11:07 AM Forum Coordinator
I do not know if the original bug is fixed, but I think chances are low.
To fix the 'smart' part you could try to apply the world transformation of the parent actor (parentactor.WorldMatrix()) to the prop to be parented.