adp001 opened this issue on Aug 14, 2020 ยท 7 posts
adp001 posted Sun, 23 August 2020 at 11:28 AM
If the Mover is deleted, nothing should actually happen. The last known morph state remains as it is and is not changed anymore. "update_morph" is no longer called.
But: Actually, there should be an error message, because "move_actor.WorldDisplacement()" cannot be executed by Poser anymore (the "move_actor" is gone).
The script here is not intended for production. In order to use the method in a meaningful way, a little bit more work is needed around it.