3dcheapskate opened this issue on Apr 23, 2020 ยท 38 posts
3dcheapskate posted Fri, 24 April 2020 at 9:38 AM
...and here the equivalent bit for the WorldBall script:
##################################
# Functions: readWorldBallData()
##################################
# Set up the global envlist[] using data from WorldBallData.txt
def readWorldBallData():
envdatafile = ""
filetocheck = ""
# Check for the data file in the application location
poserpath=os.path.split(poser.AppLocation())
filetocheck = os.path.join(poserpath[0],'Runtime','Python','poserScripts','3DCheapskate','WorldBall','WorldBallData.txt')
if os.path.exists(filetocheck):
envdatafile = filetocheck
# Check for the data file in the mapped libraries (if already found we still check for multiple copies)
try:
aLibs = poser.Libraries()
for lib in aLibs:
filetocheck = os.path.join(lib,'Runtime','Python','poserScripts','3DCheapskate','WorldBall','WorldBallData.txt')
if os.path.exists(filetocheck):
if envdatafile == "":
envdatafile = filetocheck
else:
poser.DialogSimple.MessageBox("Multiple 'WorldBallData.txt' files found")
except:
pass
# Return if we didn't find the file, open it and read all the data in if we did
if envdatafile == "" or not os.path.exists(envdatafile):
return False
else:
f = open(envdatafile)
...
...which I think is basically the same thing.
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident. And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU or something else.
*soon only to be available in two flavours - DAZ and Renderosity