3dcheapskate opened this issue on Mar 11, 2020 ยท 26 posts
3dcheapskate posted Fri, 13 March 2020 at 3:48 AM
Thanks bwldrd - that OpenGL link seems to explain it nicely. I just skimmed through the article, but that's definitely the 'instancing' I was thinking of. I didn't realize that it was the bottleneck of multiple 'render/draw/whatever' calls that instancing tackled.
So that's a clear answer to the thread title "Instantiation Via (Poser) Geometry Swapping ?"
No, this definitely isn't instancing. No worries. I'm still having fun with my Non-instancing Poser geometry-swapping of loose objects that don't bend ! ! 
The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.