3dcheapskate opened this issue on Mar 11, 2020 ยท 26 posts
3dcheapskate posted Fri, 13 March 2020 at 3:48 AM
Thanks bwldrd - that OpenGL link seems to explain it nicely. I just skimmed through the article, but that's definitely the 'instancing' I was thinking of. I didn't realize that it was the bottleneck of multiple 'render/draw/whatever' calls that instancing tackled.
So that's a clear answer to the thread title "Instantiation Via (Poser) Geometry Swapping ?"
No, this definitely isn't instancing. No worries. I'm still having fun with my Non-instancing Poser geometry-swapping of loose objects that don't bend ! ! 
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident. And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU or something else.
*soon only to be available in two flavours - DAZ and Renderosity