3dcheapskate opened this issue on Mar 05, 2020 ยท 100 posts
3dcheapskate posted Sun, 08 March 2020 at 5:52 AM
ghostship2 posted at 5:50PM Sun, 08 March 2020 - #4382784
Also, transparency falloff set to 0. I thought trans falloff was like a blend function between transparency and transparency edge. Setting that to 0 would mean no difference between the edge and the rest of the object. I could be wrong?????
I've just realized that using Transparency, Transparency_Edge,and Transparency Falloff as they're intended to be used would do more or less the same thing as using an Edge_Blend in the Transparency network. It's amazing what obvious things you can miss !
The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.