Forum: Poser - OFFICIAL


Subject: Candle Flame Shader For Firefly... (Use Postwork Answer Is For Cowards!)

3dcheapskate opened this issue on Mar 05, 2020 ยท 100 posts


adp001 posted Sat, 07 March 2020 at 6:13 AM

I'm thrilled!

Animated by this, I tried to bring a "flame" to life with Bullet. According to the Posers documentary, you can negate the gravity to achieve that parts don't fall down but rise up.

I tried that. I tied the lower part of the flame to the candle so that it doesn't fly away but dances around in its effort to rise. But no way. Poser seems to make negative values for gravity positive again (ignoring the sign). At least for me.

Ok, I tried something else. Set gravity to zero, the mass of the flame to zero and internal pressure a little higher. Turned a few other wheels and something happened. Not 100% what I wanted. But kind of useful.

By the way: I gave the Animated Constrained (a grouping object) the candle as a parent. If you move the candle now, the flame wiggles back and forth, almost as it should. However, you should refrain from playing with the wheels if you got it halfway right - a little parameter adjustment can lead to the fact that you can't get the last result right again.

Well, in the end I came to the conclusion again that Bullet has a huge bunch of bugs and is not really usable.

Anyway, there will be lit candles on all my screens tonight - just static, but still!

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