Forum: Poser Python Scripting


Subject: WIP: Poser <-> Blender Bridge

adp001 opened this issue on Dec 27, 2019 ยท 92 posts


adp001 posted Thu, 27 February 2020 at 2:48 PM

bantha posted at 9:35PM Thu, 27 February 2020 - #4381962

Just a thought, when thinking about vertex order - would it possible to reconstruct the vertex order using the uv-coordinated of the model, as an option? Usually, you don't change the uv-coordinates when morphing a figure. That way you could even use parts of the mesh for morphing and still restore the vertex order.

Is this idea usable in any way?

Great work, by the way. Very impressive.

I'm thinking about a welding-function in Python. Maybe based on a KdTree. I'm testing it at the moment. Because I'm not so familar with KdTree's I have to experiment a bit. This planed function will create a database at the end. So it must only run once per figure (as long as the database is reachable). Having that makes a lot more things possible. Especially support for cloth-creation.