adp001 opened this issue on Dec 27, 2019 ยท 92 posts
adp001 posted Fri, 21 February 2020 at 4:17 PM
RAMWolff posted at 11:14PM Fri, 21 February 2020 - #4381329
When dealing with Genesis 8 for DAZ I always make sure the figures Sub D is set to the lowest when making morphs so that's no worry for me.
Same here. I see no reason for hi-res morphs. Actually, a morph is nothing more than a displacement map on a hires mesh. So: subdivide and use a displacement-map if needed :)