adp001 opened this issue on Dec 27, 2019 ยท 92 posts
FVerbaas posted Sat, 28 December 2019 at 6:38 AM Forum Coordinator
This can become very interesting. If I use Marvelous Designer as my external modeller, let my figure in Poser and the corresponding avatar in MD both do the dance along the JCM poses (a fixed list) and compare the fully draped garment geometry in MD with a conformed and elementary rigged version in Poser, the result should be the (post transform) JCM's for the clothing, right?
I have scripts to let MD jackhammer along a series of avatar poses and produce garment obj files for any of them. As long as I keep the vertex order when rigging in Poser ( combine .obj file with skeleton .cr2), I can load them as a morph.
Production cycle for a garment would then become:
Make garment geometry, UV mapping and texture in MD,
Export a zero copy and the posed versions,
In Poser make an elementary conformer: (group the zero version and generate a .cr2 with bones definitions, copy the joint setup and initial morphs), conform, and then
run a difference script like this to make the final garment. Need to convert post transform into pre-transform of course.
Sure there will be plenty hurdles and rivers to cross, but after creation of the garment in MD the only steps needing user intervention are those where joint info and morphs are copied. Both essentially are just button press and are needed only once for a garment.