Glen opened this issue on Sep 22, 2019 ยท 8 posts
SamTherapy posted Thu, 26 September 2019 at 12:47 PM
seachnasaigh posted at 6:47PM Thu, 26 September 2019 - #4364163
Glen, are you going to model a cymbal? If so, I'd recommend UV mapping so that the top surface is mapped as a circle, touching all four edges of 0-1 UV space. Same for bottom side.
You didn't specify Superfly, Firefly, or both, but for Superfly I think the PhysicalSurface root gives the best metals and is easily done.
I would make a B&W mask for the logo, then use that to control both color and metallicity. I would do the turning grooves and hammering dents with a bump map.
My machines are rendering right now, so no material screenshots.
Am I bleedin' invisible, or something? ;)
Coppula eam se non posit acceptera jocularum.