Forum: Poser - OFFICIAL


Subject: New Poser Wishlist

EClark1894 opened this issue on Jul 07, 2019 ยท 589 posts


wolf359 posted Fri, 06 September 2019 at 8:35 AM

Whilst talking about animations. How about decent tools for animating figures?..... Before anyone says to try using IK, the Ik system is "broken". If you

turn IK on and off no body part should move (but it does). Also, if I

set the figure up as above (standing on one leg) with Ik turned on and

then move the hips down to make the knee bend the foot slips

backwards and to the side........Or is it just me using Poser wrong since

the 90s?

Umm....no... it is not You. I was a poser animator since the 90's on the Mac OS. and frankly the animation "tools" have not been effectively updated since the late 1990's.

I have since switched to windows and Iclone Pro pipeline where we have the Maya human IK system from Autodesk and motion retargeting tools that works for any biped rig imported as FBX from any program that uses humanoid Characters like Lightwave, C4D, 3DMax,Daz Genesis 1,2,3,8 or Poser.

The so called "IK system"in poser remains horribly broken.

Particularly if you use it at some point and try to disable it at a later point in the same session it will ruin EVERYTHING you did before as it retroactively tries to re-pin the feet to every frame of the entire animation .

The spline graph editor can only display one channel at a time and has no cubic interpolation to prevent spline graph overshoot requiring the manual placement of "spline breaks" or place holder keyframes to keep the spline graph from over stretching when you apply a key frame with an an extreme parameter.

The talk designer could be a fairly decent system except that it will only work with the default face shape of the poser native figures being used and will override any custom morph you have applied whenever the
figure speaks.

This is all moot, of course, as the serious character animators have long ago fled the poser community

Thus Bondware would be foolish to commit resources to updating the animation tools that the still image /portrait /pinup makers will completely ignore.



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