an0malaus opened this issue on Jul 01, 2019 ยท 42 posts
KarinaKiev posted Tue, 02 July 2019 at 3:56 PM
tonyvilters posted at 3:40PM Tue, 02 July 2019 - #4355800
Just an example of a bare rigging on a muscle friendly geometry with only 6.580 verts (including morphable hair and boots), with all Joint centers in their correct position, and without JCM's to fight with . LOL.
Caught, while running naked ! !
Ah Tony, I see!
It was only a matter of time until you would post "her" again. How many years has "she! been walking down that same road now - ten or fifteeen years? And she still looks as on the very day she first stepped out of the door.
But since then, the planet Earth has swung around the sun several times already, and humankind has invented some new technologies like 64-bit computers.
**Please don't get me wrong! ** I know that you are proud of your figure - every creator is!
But do you really think that YOUR way of creating figures is still the ONLY correct way? Mate - technology moved on, and those who don't follow and still insist that the steam engine can do the same as a combustion engine, will ultimately stay behind, left to driving steamrollers from anno 1930.
I think almost every member of this forum now knows about you hating JCMs, but I think as many members also did try to prove you wrong. But you didn't listen.
So how about an actual example / comparison:
**This is SASHA-16, right out of the box. **
No extra morph injections, no fixes (which she doesn't need anyway). I tried to rebuild your pose as closely as I could; I took some artistic license with the pose of the left leg to make it look more like a person actually running/skimping.
But apart of that:
Take a look at her right knee, and tell me in all honesty which one looks better! (and by a side note: SASHA doesn't have "bubble knees" as your figure, but well-articulated knee-caps (and yes, this IS achieved by appropriate use of bulge maps too!)
Also, this all uses well-established Poser9 technology, so that it's still useable in any Poser version after P9. IMO this is what the ominous "backwards compatibility" means:

Solution?
SASHA's knees use three(!) JCM's to simulate the squishing of the tissue as the shins bend! Is that too much in order to achieve this result, vs. "no JCMs ever!"?
Enough food for thought I suppose.
!!! It's your turn now to prove me wrong now, Tony Vilters!!!!
regards,
Karina . . . . P.S.:
As final remark:
Did you notice that SASHA's back hair moves in accordance to her running movement? That's one of the benefits if you don't use integrated hair, but modify hair from other vendors. This is a heavily modified version of
https://poserdazfreebies.miraheze.org/wiki/Long_Hair_Evolution
I rigged the back hair (back head and down) separately so it doesn't glue to the chest any longer, but can be posed freely as a pose demands.
You can't do this with your hair which is part of the figure's mesh!
Just saying... /K