Forum: Poser - OFFICIAL


Subject: Renderosity Acquires Poser Software

jennblake opened this issue on Jun 20, 2019 ยท 654 posts


SatiraCapriccio posted Fri, 28 June 2019 at 9:58 AM

I assure you, I know full well DAZ Studio is one program and Poser is another. I haven't touched DS since DS4 came out, and even then, it was only for testing. While I started out using DS, because it was free, once I knew creating art with 3d models was something I enjoyed and wanted to continue to do, I purchased Poser. I stopped shopping DAZ products when DAZ stopped supporting Poser. I've never regretted that decision. Especially not once HiveWire came out with Dawn, Dusk, Luna, and their fabulous line of animals.

I'm not suggesting Poser use any DS technology. I'm not at all interested in Poser becoming a DS clone. I also don't believe it is the responsibility of Poser programmers to incorporate Genesis technology in Poser. If people want to use Genesis in Poser, they need to hound DAZ. (Just don't hold your breath)

iRay isn't DAZ technology. Nor is DAZ the only company that has integrated iRay. Allegorithmic also integrated iRay in Substance Designer and Painter. A new Poser programming team might well feel integrating the nVidia iRay SDK is better than working further with the open source cycles. Maybe they will stick with Superfly or go with a different fork of cycles. Maybe they will decide an even better solution is a Poser to KeyShot Bridge.

I'm actually content with Firefly (I can hear you all shuddering!) But I do heavy postwork because I'm more drawn to watercolors and illustrations rather than photography. I'm just not all that into photorealistic.

I know why some are adamant about Genesis as it's been rather clear for quite some time that some believe only DAZ is capable of creating decent figures, despite evidence to the contrary. I also know why some people believe only DAZ is the place to go for content ... any content. Their marketing department could probably convince people that liver tastes better than steak. I also get why some people think both the Hair room and Cloth room should be ditched because they aren't exactly the easiest to learn to use. But I've no idea why the fascination with cycles. I was just trying to understand why people are so adamant cycles is the only route Poser should go.

Of course, as I mentioned previously, I don't get Superfly. Contrary to those who use Blender, it makes no sense to me, and I don't find it easy to learn to use ... at all. But I'm not advocating Superfly be ditched. For that matter, I'm not all that unhappy with either the Poser Cloth or Hair rooms. They just need some love, not ditched.

MD simulations were so freaking easy, and at least in MD2, it was easy to pause and pin the mesh. Pinning the mesh became less user friendly with the next couple of versions and converting tri to quad never really worked all that well once it was introduced. Consequently, I eventually abandoned MD. Simulating in Poser should be just as easy as loading a figure, loading a piece of clothing, and clicking simulate. We should also be able to pause, adjust, and unpause, rather than always having to restart the simulation from Frame 1. Definitely, we should also be able to tweak the settings as needed.

I actually had better success with the Hair room in previous versions of Poser (both long and short hair), which surprises me because I don't believe it's been touched for decades. But, I'd like better styling tools in the Hair room and for full figure hair (fur) to be less cumbersome.

I'm really rather happy with the Fitting room, and seriously cannot imagine attempting to rig with the Setup room. Well, I can imagine. I've attempted to do so. It's a pain. I'm not as crazy with using the Fitting room for converting clothing from one figure to another, but I don't think DS autofit is the solution either. From what I've seen, Autofit works better on some clothing, while it fails on other clothing.

Hopefully, Renderosity will ask for feedback on specific functionality. Seemed Smith Micro started to do that at one point, but it seemed to be dropped just as quickly. Probably about the time they decided to outsource Poser development to a team with no previous experience with Poser.

Afrodite-Ohki posted at 7:42AM Fri, 28 June 2019 - #4355083

SatiraCapriccio posted at 8:04AM Fri, 28 June 2019 - #4355082

So, why cycles rather than iRay or another render engine?

Because DS is the one that uses iRay, Poser is the one that uses Cycles and DS is one program, Poser is another program entirely.

Please, we've gone through this one thousand times already.



Burning within each of us are Fires of Creativity

Satira Capriccio