jennblake opened this issue on Jun 20, 2019 ยท 654 posts
JohnDoe641 posted Sun, 23 June 2019 at 12:51 AM
sloan posted at 1:37AM Sun, 23 June 2019 - #4354006
This probably ain't gonna be a popular suggestion either, but Poser needs a better render engine. Right now poser don't take advantage of me processors as it should.
It'd be cool if Poser adopted IRAY which is a much better engine than Cycles/Superfly. It'd also allow all materials across da two big softwares to be usable in both. Then Posers lighting needs addressed. Then onto some decent base figures. If you can't get great renders and great lighting outta yur software, great figures are relatively worthless since rendering good stuff is massively dependent on those 2 things.
Interesting to see what happens. sloan posted at 1:34AM Sun, 23 June 2019 - #4354196
@EClark1894
Dude, I don't care what engine they put in as long as it takes advantage of my system and isn't capped or leaking the way it seems now. I ain't trying to reinvent the wheel, man, just make it more well-rounded.
I'm curious. Have you rendered in DS at all so you can actually understand thru experience what I be talkin' about as far as the comparison of render times and lightin' quality? This ain't no baiting question either just trying to find common ground since it be easier to have a discussion as you say if we have some. Ain't startin' no argument neither, but if this here thread is being read by the new owners of the proggie, I'd like to say my peace - in peace, man. :)
Over n out.
You say that Poser isn't taking advantage of your CPU but IRAY in DS is... well you're not taking advantage of anything in IRAY either if you're not using CUDA since you said "processors". Though you are right that DS's version of IRAY is faster, that's because it's newer and more optimized for newer hardware and Poser's mishmosh mess of a hybrid Cycles engine is very old and not at all optimized. They need to ditch the hybrid mess and go full on cycles so it supports updates and all the newest features that are in Blender.
Both Cycles and Poser's version of Cycles uses PBR, so light is as physically accurate as IRAY is, maybe you're confusing people's lack of lighting technique with lighting capability? Poser's lighting is definitely more noise prone which makes for longer renders just to get cleaner images but once the noise is out with proper lighting both output very high quality lighting.
And before you ask, yes I use DS. I was on the verge of going completely to DS before PE came out, then I went back to Poser almost full time. I've also done comparison renders of the same scene for products that are for both software suites, I can get almost the same results out of both if I wanted to as far as lighting goes.