Forum: Poser - OFFICIAL


Subject: Renderosity Acquires Poser Software

jennblake opened this issue on Jun 20, 2019 ยท 654 posts


Afrodite-Ohki posted Sat, 22 June 2019 at 5:04 PM

I'm gonna reply to @DaremoK3 bit by bit because that was such an interesting reply xD

DaremoK3 posted at 5:51PM Sat, 22 June 2019 - #4354209

This might seem out of place with the past two pages of discussion, but...

@ Afrodite-Ohki :

You make some good points, but I disagree about the expence.

I did not pay close attention to Poser's pricing structure, but when the inclusion of both Size8Software's cloth simulation module, and Singular Inversions' face room module (pre-Poser Pro separation with two-tiered pricing) did not result in an exponential price hike.

The thing is - Size8Software's cloth simulation was much simpler than what MD does - I don't know about the creation module as I've never seen it, but if we're comparing to MD... the ONLY thing MD does is simulate+create (complex, super amazing) clothing, and by now a lifetime license is US$490 (and, if you're a company, a whooping US$6k per user, and Poser doesn't even have a company-specific license, which I'm thankful for). I'm just basing on the vague idea of how expensive it would be to make a competitor for MD and put it in a program that doesn't focus on content creation, but on content composition+rendering+animation.

And, yes, since the decision to separate Poser into two classes and cater to three main demographics (content users [vendor purchasers/freebies], content creators, and power users/creators) the pricing structure, and usage needs have defined which Poser version one might purchase.

But, never have I witnessed an exponential pricing scheme while adding core functionality that priced anyone out of usage, whether one as a hobbyist, power user, or professional in any aspect (including content vendors).

I meant that I fear that the Poser Pro specifically would hike in price if they added the functionality of external creation programs into Poser :)

As a two decade long content creator (some of us choose not to be a store vendor and go the way of custom freelancing), I do have a dog in this race. I would love to see the inclusion happen, but I am a realist, and have no delusions -- only wants and wishes...

I think I'm little less than those two decades? I remember playing with Poser when I was a teen, and starting venturing into selling some years after that. Pretty sure it was on Poser 6 when I started making content. But alas - my memory is lousy LMAO (and that's when I'm 33 - imagine when I'm older)

I am not sure when you jumped on board with MD, but I don't remember you from the initial beta testing days (2010), but we are in a giant sea of thousands of participants, so it is easy to miss people in conversations and passing.

I didn't - I've tried my hand on MD a few times with demos and such, but mostly I've been watching videos and drooling all over the thing, and seeing as I still dream of working in game companies I see it used a lot in AAA stuff.

I noted you have been here as long as I (my third incarnation), and assume you have been using Poser just as long as well.

Started in Poser 3, which came for free in those computer magazines that came with a CD with software 😂 it was a complete accident too, I got it just to use it as pose reference for drawing, but then I enjoyed playing with it too much and you know how it goes after that. (I'll just mention I was one of only two crazy people in my graphics design college class who didn't dread our 3ds Max classes)

I don't know how long you have been a content creator, or a vendor, but you have a lovely store with some nice products.

Why thank you so very much!

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.