Forum: Poser - OFFICIAL


Subject: Creating normal maps... and where to place them.

jartz opened this issue on Mar 10, 2019 · 88 posts


jartz posted Wed, 13 March 2019 at 8:18 PM

Thanks operaguy. I'd love to share with what knowledge I have, I'm still in learning stage. It's making skin bump maps that always throw me off a bit. As I stated on my last post, I tried to create a face texture (e.g.) and converted into a desaturated black and white map, which comes out so light. So I had to go to Brightness and Contrast in Corel PhotoPaint or Gimp, then duplicate to create the white areas (which is tricky, for me) and use Difference to the layer. There I have my map. Then next, I go to Materialize and use the Diffuse first, then the Height Map (of what I created), then create my Normal Map. I think I did alright. If only there was a tutorial on how to do a good bump map for textures through PS, Gimp etc, but haven't found any. So, this is a learning process...

Here are the things I did so far.

TextProcess Jartz 1b.png

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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x