Forum: Poser 11


Subject: Repost of question about La Femme face morphs

wheatpenny opened this issue on Feb 19, 2019 · 64 posts


wheatpenny posted Tue, 19 February 2019 at 1:43 PM Site Admin

Blackhearted:

Ok, look:

12.jpg

All this geometry is packed into a small area around her eye. You can move it all in either ZBrush, or any app capable of editing .obj meshes. All you have to do is load the .obj from Runtime/Geometries/RPublishing/LaFemme/LaFemme1.obj

But you can't just go moving stuff around indiscriminately. If you move the eye out of position you will need to make sure you are not morphing it out of round or it will not move properly inside the head. You will need to move the eyelids to perfectly match the new eye position. You will need to make sure the tearline lines up perfectly on these new eyelids, and then you will need to make sure that all three eyelash layers all match up perfectly. This will usually require moving them vertice by vertice.

My question is WHY on earth would anyone want to go through that nightmare when we have simplified the entire process for you as much as humanly $%@$ing possible. All you need to do is select the eyeball and use the translate dials to move it to the exact position you want and everything will follow and line up seamlessly, and the eye control chips and look/blink dials will all work perfectly.

Again, what you are trying to do defies logic and at this point you are derailing a thread with this question and it's been answered over, and over, and over again. Please start a thread in the Poser Technical forum if you want to discuss this further because you are literally monopolizing a general thread with an 'issue' that doesn't affect 99.999999% of users.




Jeff

Renderosity Senior Moderator

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