Forum: Poser 11


Subject: Repost of question about La Femme face morphs

wheatpenny opened this issue on Feb 19, 2019 · 64 posts


wheatpenny posted Tue, 19 February 2019 at 1:03 PM Site Admin

Qaz

Deecey posted at 9:53AM Tue, 12 February 2019 - #4345938

At this stage of the game, the issue goes far beyond the "golden ratio" and the idea of what is or is not beautiful.

Let's say we change the shape of the face. What types of issues would that cause? Using the morph I created above as an example, here is what I see ....

--- it will affect weight mapping of the face chips, especially around the eyes and eyelids. That would all have to be rechecked and smoothed out.

--- It will affect the appearance of every face morph (over 140 of them in the base, as well as characters already created by vendors), each of which would have to be rechecked and edited if necessary to accommodate the changes in the eye, nose, and mouth shapes.

--- It will affect the phoneme morphs, each of which will need adjustment to accomodate the changes in the mouth.

--- It will affect every high resolution morph in unpredictable ways, a bug which was exposed and reported to Smith Micro during development of La Femme.

For these issues, there is absolutely no argument relating to how how much work will be required to change the base shape. We tried to address the default hand shape in the base, and that was when we discovered the issue with high resolution morphs that was reported to SM. That is why we had to provide the Hands Smooth morph as an additional morph -- Gabe's high resolution morphs were well underway at the time and it was the only option we had to smooth the hand shape out.

ANY changes to the base shape will involve a lot more work than just replacing the OBJ, and if we did there would be a lot more people complaining than one person who wants the base shape fixed.

There are more than enough morphs to create a wide variety of faces there. That's what they were made for.

Which is fair enough. But there are enough known issues that at some point a version 2 is likely to come out. It took years before Dawn SE came out to correct issues (including the face shape, which was far too masculine) which by then was a bit too late.

Now we know that the face chips should not be used for face modelling. They are there for expressions. So if you are going to go for a unique character, say as a vendor, you are going to have use a sculpting prog, or dial spin and create a face injection morph. What you are suggesting is that the face chips and including face morphs will no longer work if you do that ? So pointless Vendors coming up with new characters ? It has already been suggested by BH that if you want to create a new character you should use the DEV rig. OK then. So what would be the complete process that a Vendor would need to go through to complete a figure ?




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