stallion opened this issue on Jan 29, 2019 ยท 1258 posts
Deecey posted Tue, 19 February 2019 at 9:21 AM
phd posted at 10:16AM Tue, 19 February 2019 - #4346508
Glitterati3D posted at 5:09PM Tue, 19 February 2019 - #4346506
a number of advancements have been made in Poser11 to make creation easier and faster. La Femme was created to highlight the P11 changes and bring everyone on board with advancements in the software
So what is an intended workflow for La Femme's characters creating?
There are many ways to go about it.
If you want to create a totally original morph, without the use of any other morphs at all, make a copy of the LaFemme1.OBJ in the geometries folder and import that copy into your modeling program. Create your morph ... and if you move the mouth and eye positions in the face you will also need to move the surrounding eye parts (as Blackhearted showed above), as well as all the inner mouth parts. Morphing only the face without addressing those other parts will only result in the issue that Qaz is having. This would be true of ANY figure, not only La Femme.
The other alternative is to use La Femme's face and body morphs to get your character as close as you like, and then if you have ZBrush, use GoZ to export the figure as "posed", clean up the morph in ZBrush, and then GoZ it back. Then spawn a full body morph to combine it all together into a single morph dial. This is the method that I used to create the faces that I put in free stuff.
If you don't have ZBrush you can smooth your morph out with the Morph tool inside Poser.