Forum: Poser - OFFICIAL


Subject: Poser Has a New Base Figure!!

stallion opened this issue on Jan 29, 2019 ยท 1258 posts


qaz posted Tue, 19 February 2019 at 3:09 AM

Deecey posted at 2:56AM Tue, 19 February 2019 - #4346356

phd posted at 2:20PM Sun, 17 February 2019 - #4346352

Deecey posted at 9:48PM Sun, 17 February 2019 - #4346350

Translations and scales are not included in morphs by default when you spawn. There is a way around it, but there are a few more steps involved.

And these steps are? I watched the webinar, and this is the first question I have after I tried the power of Escape :)

Ah yes, that Escape key LOL

I need more coffee today ... At the risk of my skipping anything important in the process and confusing people even more, I'm trying to wrangle "the nerd" in here to get you all squared away on how to do this.

Any come back from the Nerd, Dee ? There are now quite a number of us wanting to sort this. Eye translate and scale without using built in morphs. Pretty sure this should be something that can be done in Poser. Picture showing the problem below. Now I should say I have had some success by moving and scaling the eyes outside poser, and bringing them back as a morph. The joint centres seem to have moved with the x translation so the more realistic Eye + eyelid appears to work. Unfortunately the program I used isn't very precise. It'll do at a pinch. Also a few of us can't get match centers to morph to work on the face. Nerd seemed to hint that this was so in the video he did a few days ago. The face chips work, even if they are in the wrong place, but it would be better if we can move the chips to their proper positions. Can this be done manually ? If so how ?

Femme eyeball copy.jpg

success copy.jpg