Forum: Poser - OFFICIAL


Subject: Attempt at reducing Koz hair speculars in P6

PapaBlueMarlin opened this issue on Apr 14, 2006 ยท 68 posts


EnglishBob posted Thu, 22 March 2018 at 6:03 AM

An easier alternative: connect your transparency map to the Specular_Value input.

As an aside, you don't need the connection to Transparency_Edge if Transparency_Falloff is zero. It won't hurt to leave it there though.