Forum: Poser - OFFICIAL


Subject: Taking sweaty skin to the next level

gmm2 opened this issue on Jan 01, 2018 ยท 17 posts


ironsoul posted Tue, 02 January 2018 at 1:28 AM

The highlight size is too big and of the wrong spec shading type for the water drops, could use a blend node to change highlight size for just bump parts but think it really needs to be fresnel to get the correct effect and intensity.
To extract the spec from the diffuse map one thought is to convert it to bw using the HSV node and then use the step function from the math node to filter just the higher values which hopefully will be from the reflection/refraction highlights and either blend with the existing spec using the bump map as a mask or plug into the alt spec input.