vintorix opened this issue on Dec 05, 2017 ยท 9 posts
vintorix posted Tue, 05 December 2017 at 1:49 PM
Ok, good. You could import that into MD with FBX/Collada but it is not the best way. A joint animated motion depend on interpolation and there will always be small discrepancies between the motion in MD vs in Cinema(resulting in Poke Through). Therefore it is better to rely on Point cache. The MDD in Riptide Pro plugin is rock solid and work both to and from MD-C4D. If you do not have Riptide you use Alembic. But Riptide is better IMO. In R19 Alembic shall be much improved but I do not have it. The reason that the old Alembic did not work so well was that you could not edit the mesh. So the workflow is,
When you export to MD do not send the whole avatar, (with teeth nails, eyes etc). Only one continuous mesh. It might be better to cut off the hands too, depending on the animation! (The hands frequently interfere with the cloth negatively).