kenmo opened this issue on Jun 07, 2017 ยท 67 posts
LuxXeon posted Sun, 18 June 2017 at 4:58 PM
kenmo posted at 4:50PM Sun, 18 June 2017 - #4307844
Sorry but I am not interested in disasembling and then re-assembling for retopologyzing. I find it very frustrating that the retopo process can take longer than the original modelling. I also find it too tedious and a waste of time to model a object a second time (retopologyzing).
There has to be a simple and easier process.
Cheers & many thanks...
I'm sorry, Kenmo. I feel perhaps I've misguided you with my own poorly worded overview of the process, and I may have left you with the impression that it's a lot of extra work. That really isn't the case at all. Yes, it does require a few extra steps (exporting and importing), but overall it's very simple and quick. Certainly not anywhere near the amount of time it would have taken you to model the object in the first place. However, if your current workflow and techniques are providing a satisfactory result, then that's all that really matters. As you mentioned, your models are really just intended for you, and used only in still image renders once or twice. So polygon counts and edge flows aren't really a concern in that case.
Keep up the good work. It's a very cool design by the way.
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