Forum: 3D Modeling


Subject: Retopology Tools

kenmo opened this issue on Jun 07, 2017 ยท 67 posts


ShawnDriscoll posted Fri, 16 June 2017 at 6:51 AM

LuxXeon posted at 3:44AM Fri, 16 June 2017 - #4307569

I think anyone running under 16gb of system ram with memory intensive applications would have a difficult time loading or working with your model in a scene.

I have 32GB RAM. But my 64-bit apps have trouble with this model because of corruption, and vast data associated with each poly on this model. The poly count doesn't look that high. It's the kind of polys it's using that are jamming the works. Shader domains seem to conflict with object names that seem to conflict with material names. Then there's the OBJ export that has its own 10's of standards for its formatting.

I assume Kenmo still has the original model in its native format before any OBJ exporting was done with it, so that the ship can be easily saved.

www.youtube.com/user/ShawnDriscollCG