kenmo opened this issue on Jun 07, 2017 ยท 67 posts
ShawnDriscoll posted Wed, 14 June 2017 at 10:32 PM
You can crease edges in Hexagon 2.x. But 2.x has so many bugs, it's a joke to use that version for anything. Hexagon 1.21 has zero edge-creasing ability.
There's a couple types of normals with polygons. Their facings (when their normals are flipped), and their phong shading (used for normal mapping). I use Hexagon 1.21 to fix both types. I then import the model into 3D-Coat to do UV mapping.