Forum: Carrara


Subject: Carrara Challenge Number 27 'Carrara 9, Show us a Sign

headwax. opened this issue on Aug 12, 2016 ยท 32 posts


davidstoolie posted Tue, 30 August 2016 at 6:25 PM

dr_bernie posted at 6:13PM Tue, 30 August 2016 - #4279875

Steve K. posted at 1:23AM Sun, 14 August 2016 - #4279831

dr_bernie posted at 3:34PM Sat, 13 August 2016 - #4279772

Believe it or not, there IS a Carrara 9 after all. Only it isn't made by Daz and it's not called Carrara. It's called Cheetah3D. It has all the features that you always wanted Carrara to have, and then some.

But Mac only?

Yes, Cheeetah3D is Mac only. The lead developer, Dr. Martin Wengenmayer, apparently wants it that way and it's very unlikely to change.

But look at it this way: For $99.- Cheetah3D does 80% of what the $3600.- Cinema 4D Studio does, and the 20% that it doesn't do are obscure features that you will probably never use.

So for $99.- you get an amazingly powerful, robust, modern and feature-loaded 3D app which makes a Mac worth buying. If you really want to get out of the zombie-like Carrara, this is the way to go.

Yikes! So the app is $99, but I gotta buy a Mac and learn a whole new OS to boot? I'm sure Cheetah is good, but if I want a Mac which is equal to or better than my current PC (8 core Xeon with 16g ram), I need a Mac Pro, which has only 6 cores, and costs $3,999. http://www.bestbuy.com/site/apple-mac-pro-6-core-intel-xeon-processor-16gb-memory-256gb-flash-storage-black/2680034.p?id=1219075853918&skuId=2680034

In that case, I'd probably just go with Maya or 3dsmax. I think a more viable alternative to Carrara for PC users is Blender. It's free, and has a really great render engine built in, and does almost everything just as good as the big boys like 3dsmax or Maya. Plus the new render engine in Poser is based on Cycles, so people migrating from there will have knowledge of the nodes already. There's also some work being done to figure out better ways to transport Poser stuff over, although that isn't a priority for me. I'll just use MakeHuman instead.