seachnasaigh opened this issue on Jul 13, 2016 ยท 102 posts
seachnasaigh posted Sun, 21 August 2016 at 4:44 AM
I was setting up a test render of the intracity transporter (the elevator-like thing) this morning, and spotted an errant thin vertical strip polygon inside the transporter. The errant poly is part of the OBJ02 side wall assembly; I have already fixed that in Silo.
From these test renders, I see that the bump on the bannister filigree needs to be softened. I don't know what should go in that ground floor area under the office door. Should there be a door there somewhere? The set is modular, so I can make corrections without re-doing the whole model. These renders show the new -and definitely improved- texture for the jumper bay shaft.
This morning, I'm working up materials and setting up test renders for the lower halls and the intracity transporter.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5