wahkakaka opened this issue on Apr 25, 2016 ยท 21 posts
LPR001 posted Tue, 26 April 2016 at 4:58 AM
LOL that might help considerably although can't see it for the top at all and even the eye should be more in keeping with the arms a jagged edge on a black line. I just hope it works
As for textures in external render situations It depends if the textures are to be converted in the external render engine or re textured using new shaders. A Substance Designer material will completely replace the original where a conversion will adapt the original. Choose your prefered rendering option and look at the what is available. With characters a lot of the time I am relying on getting it right in the software and using the auto conversion otherwise a skin change may see the eyebrows, makeup etc vanish. Not so bad for clothing and props since usually it can be done with a dropper or select and no big deal and never hard to find something suitable as a replacement.
If you are going to go in high on the texture maps in the 2048/4096 arena then you might want to do your animations in layers use something like Reallusion PopVideo3 which will supply the alphas and can cut up to HD4K and use Natron(Open source node based editor) or Blackmagic's Fusion for compositing . I have a fairly hefty computer here realtime animation and use LOD on all the trees, shared resources etc and still find a 1.5 to 2 mil poly 2000 frame animation with 2 - 4 Daz character(4096) and some 2048's for background traffic can become a bit of a slug once the set is in place.
- Johnny G
"Try animation to get things moving"
lpr001@renderosity.com