Forum: Poser - OFFICIAL


Subject: Goal: RWBY-like animation movie with Poser. Let's share knowledge!

wahkakaka opened this issue on Apr 25, 2016 ยท 21 posts


LPR001 posted Mon, 25 April 2016 at 10:04 PM

I am on the same page as rokket.

In addition Boni with her advice is spot on when setting up for animation regardless of the software used, since an object that is moving does not give the viewer much time to nitpick about your map resolution and if you consider a full scene then careful planning can make all the difference. I usually create 3 versions of my main assets/characters. One shameful looks good at a couple of hundred yards type, one low poly for mid shots and one high poly for close ups even strip out things like engines from cars two sides of a house and any unseen prop parts that are not needed for the final result. Build the set high and save out various versions, In other words every corner that can be cut while retaining the best possible result in order to improve system resources is vital and will save you a lot of headaches. More than once in my lifetime I have set up the holy grail of animated sets only to find I could not open it again due to file size and there is no warning given in a lot of software. Looking at how you have set up your character in blender and the style I think you will be more than happy with the result @ 1024 far or 2048 near max as this should be plenty and only use 4096 if the scene requires a close up of a pimple even then it could be an overkill. That would be my advice, BTW great looking character look forward to seeing the end result.

- Johnny G

"Try animation to get things moving"

lpr001@renderosity.com