OK, that was a lot of words for
- The bump and specular maps didn't load but they are located in a subfolder of the textures folder in the runtime library.
- Adjust shaders for limbs, torso, face, and eyes and copy to domains that use the same maps
- Click and drag from the globe/ball at the top of the shader tab of the "actor" level to the shaders area of your content browser
- For future use, drag your saved global saver to the globe at top of shader tree of a newly loaded figure that uses those maps