3dcheapskate opened this issue on Apr 04, 2016 ยท 30 posts
3dcheapskate posted Tue, 05 April 2016 at 7:10 AM
Loaded the P9 default scene, deleted Andy, loaded 4 Slicers, loaded Andy, loaded another Andy. Parented the 4th slicer to the 1st Andy Parented the 3rd slicer to the 2nd Andy
Here's what my script gave me
External Name = SlicerSword_1 (Internal Name = SlicerSword)
External Name = SlicerSword_2 (Internal Name = SlicerSword 1)
External Name = Body (Internal Name = BODY:2)
External Name = GoalCenterOfMass (Internal Name = GoalCenterOfMass:2)
External Name = CenterOfMass (Internal Name = CenterOfMass:2)
External Name = Hip (Internal Name = hip:2)
External Name = Waist (Internal Name = waist:2)
...
External Name = SlicerSword_4 (Internal Name = SlicerSword 3:2)
External Name = Body (Internal Name = BODY:3)
External Name = GoalCenterOfMass (Internal Name = GoalCenterOfMass:3)
External Name = CenterOfMass (Internal Name = CenterOfMass:3)
External Name = Hip (Internal Name = hip:3)
External Name = Waist (Internal Name = waist:3)
...
External Name = SlicerSword_3 (Internal Name = SlicerSword 2:3)
Saving as non-smart props:
{
version
{
number 9
}
prop SlicerSword 3:2
{
storageOffset 0 0.3487 0
objFileGeom 0 0 :Runtime:Geometries:VaL_Slicer:SlicerSword.obz
}
prop SlicerSword 3:2
{
name SlicerSword_4
{
version
{
number 9
}
prop SlicerSword 2:3
{
storageOffset 0 0.3487 0
objFileGeom 0 0 :Runtime:Geometries:VaL_Slicer:SlicerSword.obz
}
prop SlicerSword 2:3
{
name SlicerSword_3
That seems to confirm that theory, although of course further tests may change that. But it seems a good start.
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident. And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU or something else.
*soon only to be available in two flavours - DAZ and Renderosity