3dcheapskate opened this issue on Apr 04, 2016 ยท 30 posts
3dcheapskate posted Mon, 04 April 2016 at 11:42 PM
Boni posted at 11:33AM Tue, 05 April 2016 - #4264153
This also happens when you copy and paste node settings in the mat room.
True, but there's no '_1' suffix - they start at '_2'. E.g. 'Image_Map' or 'Image_Map_2, or 'Image_Map_3', etc - never 'Image_Map_1'. Different programmer I guess ? ;o)
I've also noticed that copying and pasting a complete shader also replaces any manually modifed external name for the node - e.g. if I changed 'Image_Map' to 'Texture_Map' for my shader, then when the shader's copied it becomes 'Image_Map' or 'Image_Map_2, or 'Image_Map_3', etc - never 'Image_Map_1' though.
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident. And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU or something else.
*soon only to be available in two flavours - DAZ and Renderosity