3dcheapskate opened this issue on Apr 04, 2016 ยท 30 posts
3dcheapskate posted Mon, 04 April 2016 at 11:38 AM
Here's a selection showing the relevant bits of the PP2 where internal/external names are specified plus the internal*/external names for the 1st, 2nd, and 3rd copy of that prop that's loaded into the scene from the library**
{
version
{
number 4.01
}
prop icyinglight:2
{
storageOffset 0 0.3487 0
objFileGeom 0 0 :Runtime:Geometries:aerysoul:weaponscoll:icyinglight.obj
}
prop icyinglight:2
{
name IcyingLight
1st: icyinglight / IcyingLight
2nd: icyinglight 1 / IcyingLight 1
3rd: icyinglight 2 / IcyingLight 2
{
version
{
number 6
}
prop SlicerSword:1
{
storageOffset 0 0.3487 0
objFileGeom 0 0 :Runtime:Geometries:VaL_Slicer:SlicerSword.obj
}
prop SlicerSword:1
{
name SlicerSword_1
1st: SlicerSword / SlicerSword_1
2nd: SlicerSword 1 / SlicerSword_2
3rd: SlicerSword 2 / SlicerSword_3
{
version
{
number 5
}
prop Persian_Sword
{
geomCustom
{
...
}
}
prop Persian_Sword
{
name Persian_Sword
1st: Persian_Sword / Persian_Sword_1
2nd: Persian_Sword_1 / Persian_Sword_2
3rd: Persian_Sword_2 / Persian_Sword_3
As I hinted in the OP I can't make out any pattern or logic to it, although I'm sure there is some. If anybody can see it please let me know. Maybe I need more examples ?
*the full internal name (as obtained from PoserPython) has an additional ':1' suffix added for all instances of the icylight and SlicerSword
**using Edit >Duplicate 'whatever' to make a second copy gives slightly different results, which may confuse the issue...
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident. And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU or something else.
*soon only to be available in two flavours - DAZ and Renderosity