Forum: Poser - OFFICIAL


Subject: Underwater submarine

Helgard opened this issue on Jun 26, 2010 ยท 195 posts


bagginsbill posted Fri, 18 March 2016 at 1:59 PM

Posting here just for continuity but otherwise I'm not here.

You are correct - no node will, by itself, give us the coordinate of the camera. However, a small, continuously running background python script does so with ease. I later wrote such a script. I use it to copy the camera coordinates into a User_Defined node in the shader.

Now -- given that you got this far, I'll tell you that 15 nodes is way more than necessary. Here's a hint: in FireFly, vector math and color math are the same damn thing.

The P (rendered point position) node gives a vector. The User_Defined node (for camera position) also gives a vector. How small can you get it using that tip?


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