3dcheapskate opened this issue on Jan 16, 2016 ยท 42 posts
3dcheapskate posted Sun, 24 January 2016 at 11:09 PM
moriador posted at 12:03PM Mon, 25 January 2016 - #4250375
Ah ha! A couple of weeks ago I was exporting some assets as obj and wondering why on import they were curving in odd ways. Set crease angle to 0, and ta da! Forgot all about that.
On the smooth polys, if I need them on an asset, I'll turn them off on everything in the scene and then turn them back on the items that need it. Thankfully, scenefixer does this in one shot. Generally, though, I find I only really need smoothing on things like tree branches and so on. But this is going to depend heavily on what sort of assets you're rendering, I think. A sci-fi scene full of precisely modelled architectural elements is going to need a lot more love and care than an old stone ruin where you can go crazy with bump and displacement.
I use snarly's scenefixer a lot, mainly getting rid of detached nodes (I love cut-and-pasted in the material room so I get a lot of that)- hadn't even noticed the crease angle/smoothing ! (I really need to learn to observe rather than just look ;o)
And the word 'asset' always makes me laugh, mainly because it makes be think of company 'mission statements' but also because (in that company context) it also makes me think of holes ! LOL
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident. And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU or something else.
*soon only to be available in two flavours - DAZ and Renderosity