Forum: Poser - OFFICIAL


Subject: Preventing Edges On Architectural Etc Models Being Too Sharp In Poser

3dcheapskate opened this issue on Jan 16, 2016 ยท 42 posts


3dcheapskate posted Sun, 17 January 2016 at 1:53 AM

Looking at the ray-traced shadow artefact on the disc-with-a-hole I suddenly thought "the shadow size seems to be related to the distance between the mesh and the smoothed-displaced surface". Here's the mesh overlaid on a render (front view, both from screenshots of the Poser window so they do match):

meshvsmoothed.jpg

Hmmm... I'd expected to see minimum difference at the vertices, maximum difference half-way between. But it seems the opposite is true ?


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident. And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU or something else.
*soon only to be available in two flavours - 
 DAZ and Renderosity