VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
piersyf posted Wed, 30 December 2015 at 3:38 PM
Thanks for that... I completely forgot about 32 bit.
Just a thought about your description of the new version; if the distance between mesh layers can be controlled, especially hair, could you simulate wet hair by reducing the distance between mesh layers and increasing gravity? I haven't played with hair yet, but I thought it might be possible, seeing as physically all the water is doing is displacing the air and adding mass.