Forum: DAZ|Studio


Subject: New competition figure Sneak previews - SM

Razor42 opened this issue on Nov 03, 2015 ยท 240 posts


RawArt posted Mon, 16 November 2015 at 12:34 PM

When designing characters it is important to use the right tools for the right job. HD morphs are great, they can add alot of details. But they are wasted for things like fine bumps and skin and small wrinkles. For that the right tools are bump/displacement/normal maps. Those types of details should not be modeled into the figure. It will not add any realism to the render to have them modeled. Those are skin details which are part of the skin texture.

The new capacities for HD morphs are exciting in what they can add to a character, but like all things, they should be used wisely, where they have the proper impact.