VirtualWorldDynamics opened this issue on Jun 14, 2015 · 787 posts
VirtualWorldDynamics posted Tue, 10 November 2015 at 1:46 PM
@MacSavers : could you publish some videos to show the result of your simulations. I have made many simulations with these values with all kind of clothes and hair and i never had the results you say have. I would like really see how behave the cloth.
@Biscuits : have you tried to modify the rigidity of the cloth or the hair to avoid to change the gravity?
I have made some modifications in the program about the gravity and the node masses. I have put the gravity to 10 for conforming it to the Earth gravity. In the computations, the Gravity value is multiplied by 4. I have added a node mass at the moment of the creation of a dynamics object. This value is set to 1.0 by default. I also have added a mass modification by vertices. This feature allows to use different masses for the nodes in the same cloth. This corresponds to the reality when a cloth is made with different matérials. I accelerate the computation of the elastic function which was very slow.
I see that my documentation is incomplete and I didn't made enough videos to show the functionnalities of VWD. I know that the program has to be improved but I feel that many functions are not well understood. My next goal is to make demo videos showing the capabilities of VWD and how to use it. You will have to listen my horrible accent. ;-))
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