rokket opened this issue on Jul 26, 2015 ยท 1225 posts
stonemason posted Thu, 05 November 2015 at 2:40 AM
quietrob posted at 2:23AM Thu, 05 November 2015 - #4236987
@Stonemason. That is simply amazing! I just read up on Z depth rendering. I understand instancing. As stated, I own the Utopian Blocks (I have almost everything you made for Poser. Purchase order or screenshot given upon request) and I also just joined the CG Society.
The background city lights that are seen behind the main city to the next collection of buildings in the background. Are those part of the Utopian Blocks and thus can be rendered with nightlights in DAZ Studio? Now that I know it was indeed postworked, I'm off to study Godray tuts for Photoshop 6.
Much thanks to the Master Builder, Stonemason. This humble thread has just become the Hall of Worthies.
no worries :) the city lights are just a photo of a city at night, probably from cgtextures.com ,that is set to screen so that all you get are the lights,then mask out the buildings so the lights sit in the background,I use zdepth to do color range selections(photoshop) of groups of buildings then I can paint in clouds behind them, do that from the front to the back and you should get some nice depth to the image,then the god-rays are just painted in on separate layer, I find volumetrics are just easier to do in post,you'll get better control and don't need to worry about the extra rendering time.