rokket opened this issue on Jul 26, 2015 ยท 1225 posts
seachnasaigh posted Mon, 02 November 2015 at 9:02 PM
rokket posted at 8:48PM Mon, 02 November 2015 - #4236603
Holy cow! You are beta testing the next Poser! Nice!
Officially, I can neither confirm nor deny... 
. . .
rokket posted at 8:48PM Mon, 02 November 2015 - #4236603
I am going to beg and plead with mama and make sure I can upgrade when that comes out.
Nice work. Now how can we translate that to Poser 10? hehehe
Given how you use Poser, I think it would be worth it. Oh, darn, did I forget to mention that P11 will do comic rendering? Look at that last material screen grab; in the root node, down at the bottom, see Geometric Edge? That will ink-line your renders in one shot.
All of the stuff I have shown before today was done with P10 (well, Poser Pro 2014 Game Dev); I only got permission to reveal this P11 stuff today. So, we can do Blaze and Natasha in P10 (already have). But P11 would do it faster (no need for emitters), it can do glowy stuff, metals, and glass beyond P10, and P11 can render ready for comics.
In P10, I can make a fiery transparent Blaze, but having that transparency and the IDL simultaneously is a problem. In P11, no problem - just dial in how much ambient response you want. You also won't have to deal with rigging emitters for Natasha's suit.
Poser 12, Poser 13, Poser 14, in feet.
OSes: Win7Prox64, Win7Ultx64, Win11
Silo Pro 2.5.6 64bit, Silo 2025.1, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5